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2-Player Run

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Contents

Object of the game

Your Mii needs motivation! He is tired of running alone so he has invited another Mii to jog beside him. The object is, therefore, to run with your friend.

Equipment required

This game requires use of:

  • Two Wiimotes

MET

2-Player Run has a MET of 5, meaning that it is a moderate intensity activity.

Time

2-Player Run time is variable. The amount of time it takes for a run depends on the speed of the slower of the two runners.

Levels

There are three levels of 2-Player Run:

  • Short run
  • Long run
  • Island lap

The short run is the shortest and the island lap is the longest run. How short and how long? That depends on the speed of the runners. The runs will take the time of the slowest runner.

How to play the game

The two Mii split screen

  • Before you enter the game screen, the Wii will remind you to turn on both your Wiimotes.
  • The player Mii will be using his own Mii.
  • The friend will use a random Mii picked by the game even if there are other registered Miis in the game. The idea is one of motivating the player Mii, not to race two registered Miis.
  • When you run, the screen is split between the two Miis: the left half of the screen shows the run from the player Miis point of view and the right half of the screen shows the run from the friend's point of view.
  • The player Mii, when seen by the friend Mii, has a blue triangle over his head.
  • The friend Mii, when seen by the player Mii, has a red triangle over his head.

Running

  • Both joggers must run in place (see Where to run and Best way to run below).
  • Both the player Mii and the friend Mii run following a guide (see Guides below). The guide has a yellow arrow over his head.
  • Both joggers use the same guide. If one jogger chooses another guide, then the other jogger will end up following it.
  • If one jogger finishes the run first, he waits at the finishing line until the other jogger arrives.

Where to run

There are three ways you can run in place this:

  1. Run on the floor/carpet. This method takes no time to set up, save moving the Wii Board to one side. It can, however, be noisy, especially if you live in multi-occupant dwelling, such as a flat (apartment). It can also, depending on how you run or previous injuries, cause pain by transferring shocks to the ankles and knees.
  2. Run on a mat. While this will have some give that will mitigate shock to knees and ankles, most mats are too light for this sort of run and will move around and end up somewhere that is not under your feet. You also have to take the time to get the mat out. Mats also do little, if anything, to cut down noise.
  3. Run on a little trampoline. Little trampolines are also known as rebounders. The disadvantage is that you have to take the trampoline out. The advantage is that it takes all the shock. No matter what your running style, you will feel no shock on your ankles or knees. It is also quiet. You can run at any hour without disturbing anyone, especially if you use wireless headphones to pick up the TV's sound. Given the limitations of space, it is likely that there will not be enough room for both players to use a trampoline. One player, however, could use the trampoline while the other jogs on the floor.

Best way to run

Run barefoot and run on the front of your foot. Even if you are running on a trampoline that takes all the shock, it is best to practise running this way because it will help you to learn how to run on other surfaces without injuring yourself. Why should you run this way? Recent research has shown that running on one's heels leads to injury. Indeed, modern running shoes do not prevent injury, because they make running on the heels comfortable.

Guides

There are two types of guides: human guides and pet guides.

Human guides

  • Initially, at the start line, both joggers will see a human guide. He has a yellow arrow above his head to distinguish him from other humans who might be jogging nearby. If you continue to follow him, he will turn his head around, from time to time, to look at you, and at the same time, he will wave to you. There is only one human guide in each run: that is, you only get one human; the human himself seems to be a random choice of non-registered Miis.
  • The human guide takes both joggers around what I call the 'classic' course. For instance, on the island lap, he takes you around the island, mainly on the black road. No matter which human you have as a guide, he will always take this route.

Pet guides

  • On the Wii screen at the beginning of the run, you will see a message telling you not to pass your guide. This isn't strictly the case. At certain points in the run, a pet - a dog or a cat - will bark or meow from behind you then run ahead. If one of the joggers run ahead of his guide, both joggers will then find themselves following the pet guide. As with the human, the pet guide has a yellow arrow over its head.
  • The pets follow different routes from the human guide and each pet follows a different route. So, for instance, if in the island lap, the joggers want to follow the route that takes them to the beach, they have to ignore the first dog they see, a grey dog that runs past your human guide at the start, and wait until they reach the bridge, where a black dog will run past them. One of the joggers then must run past the human guide to follow this dog and he will take a path that eventually leads both joggers to the beach, past Camel Rock.
  • The route each pet follows is of a different length, and so, if your paces are steady, will it take a different amount of time to run it.
  • Important Note: The dog guides are part of the Wii Fit basic runs. The cat guides appear in Wii Fit Plus, but only after you have unlocked them in the Basic Run Plus. This means that you have to follow different routes in the Basic Run Plus runs until the Wii tells you that you have unlocked all the cats.

Burn Rate

  • This is simply a measure of how steady your pace is. It is not a measure of your running speed or of your effort. The idea is that the more consistent your pace, the more efficiently your muscles will burn calories. The higher the burn rate, therefore, the steadier your pace.
  • The burn rate is the average rate of burn over your whole run. This means that if it takes you about a minute to reach your pace, that minute's impact on your burn rate will be different for different run times. A minute has a greater effect, for example, on a run that takes four minutes, where it counts as one-fourth of the burn rate, then it does on a run that takes fifteen minutes, where it counts as one-fifteenth of the burn rate. What this means is that you should expect, given the same steady pace for all runs, that burn rates will be higher the longer the run.
  • How does the Wii figure out your pace? It measures your steps and the time between them via the Wiimote. Each time the Wiimote goes up and down, the game registers that as a step. You can test this by shaking the Wiimote: your Mii will go very fast - indeed, it might even fall down.

Falling down

  • Yes, your Miis can fall down if they run too fast. By 'fall down', is meant 'flat on their faces'. If you look around you while you jog, you will see that the other jogging Miis do this from time to time.
  • Falling down doesn't hurt you, of course, but it does interfere with your burn rate score at the end. It will definitely bring your burn rate down, and the more times you fall down, the more it will decrease your burn rate.

Scoring

  • There is no scoring as such in this game. The player Mii is simply awarded stars based on his burn rate.
  • If the burn rate for the player Mii is at least 100%, he is awarded four stars.
  • No burn rate is given for the friend Mii. He is there only for motivational purposes.
  • Important: the time and calories for doing the run are only awarded to the player Mii. If the friend Mii is also registered with the game, he can add the time taken in his Fit Cash journal entry.

Hints and tips

  • Hold the Wiimotes vertically while you run. By vertically is meant hold it in your hand so that it is straight up and down (one end pointing at the ceiling, the other at the floor). Keep your arm and hand horizontal while you run. You may find that it is easier to keep your balance by holding something else - a light weight, another Wiimote, a bottle of water - in your other hand. Why should you do this? Because the best position for the Wiimote to pick up your pace without any interference. By interference is meant that the Wiimote falling around in your pocket, the Wiimote hitting your leg if you move your arms, the Wiimote picking up stray shakes, etc. One can use an armband, but it tends to pick up extraneous shakes and it is difficult to navigate the screens when the Wiimote is in the band.
  • If both joggers want to run at the same pace, they can count together as they run.
  • Ignore the message that tells you to move your arms. See 1 above: it will interfere with how the Wii picks up your pace, especially if the Wii accidentally contacts your legs or other part of your body.
  • Keep both your paces as steady as possible. Count while you run. One test of steadiness is that a particular run will take both of you the same amount of time each time you do it, plus or minus a minute. For example, if, following the grey dog in the island run, the run takes the both of you 10 minutes, then it should take both of you ten minutes each time. The more each run feels the same, the steadier your pace will be.
  • Both joggers should start running before the end of the countdown. This will help you to reach your steady pace quicker during the run.

Silliness

  • The two Miis run along a similar line, and their tracks are close enough that they will elbow each other out of the way slightly.
  • It is possible to play this game by yourself. Simply hold a Wiimote in each hand!
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