Bird's-Eye Bulls-Eye
From Fit Game Wiki
Contents |
Object of the Game
Because your Mii is wearing a chicken suit, he can fly. The object of the game is to fly from the starting location to a finishing location. You start on a disc positioned on a tower, and finish on another disc on another tower somewhere else. In between are a series of discs acting as 'bonus pads' on towers. These give you extra time. The pads are marked with a glowing cylinder until you have landed on them.
Equipment required
This game only requires the use of:
- Wii Balance Board
MET
Bird's-Eye Bulls-Eye has a MET of 2.5, meaning that it is a light intensity activity.
Levels and time
There are three levels of Bird's-Eye Bulls-Eye, each taking place in a different part of Wuhu Island. Each follows a different route:
Beginner
- Starts on the roof of a building in town.
- Finishes on the ship out at sea.
- Typically takes 2-3 minutes.
Advanced
- Starts at the top of the waterfall.
- Has two 'routes' to the end, either directly across the sea or around along the beach, each laid out by a series of bonus pads.
- The beach route is longer (takes more time) and has less pads, so your score will be lower if you go this way.
- Finishes on the top of the blimp, which in turn is flying around a super-tall tower that has been installed on the large grassy rock at the far end of the beach.
- Typically takes 4-5 minutes.
Extreme
- Starts on the top of the clock tower in front of the fountain square in the town.
- Does not have routes as such, just a sparse forest of bonus pads scattered around the mountain.
- Finishes on the top of the blimp, but this time the blimp is flying around the very top of the mountain.
- Typically takes 8-9 minutes.
How to play the game
Flying
- Flap your arms like a bird to fly.
- Stop flapping to descend.
- Lean forward on the Wii Balance Board to fly forward.
- Lean backward to fly up-and-back.
- Lean neither forward nor backward to fly up.
- Lean left and right to turn left and right in the air.
Landing on pads
- Land on pads by carefully balancing your weight to guide yourself in to a landing.
- Bonus pads take five different forms:
- Solid static discs worth 10, 20, or 30 seconds
- Simple bull's-eye discs worth 10 on the outside ring, 20 on the middle ring, and 30 on the inner dot
- Rising bull's-eye discs only found in the water. These are always just above the water, except when they have dipped down into the water. You cannot earn the bonus unless they are above the water. They are otherwise just like the simple bull's-eye discs.
- Shrinking bull's-eye discs have a 60-second zone instead of the 30-second zone, and it grows and shrinks. When large, it is the same size as the normal 30-second zone in a simple bull's-eye disc, and when small, it is too small to land on.
- Circulating bull's-eye discs. These are like simple bull's-eye discs, except that a normal-sized 60-point dot circulates around the outside of the pad.
Seagulls
- Seagulls? Yes, there are also seagulls in this game.
- On the Beginner level, there will be one seagull, and it will be there to give you hints as to the right direction to fly. Useful if you get turned around.
- The remarkable thing about the seagulls, however, is revealed only on the Super Advanced level. They are not your normal, run-of-the-mill seagulls, no. They are turbine-powered, as you can see at higher altitudes like the top of the mountain, where they leave behind contrails...
Hazards
The hazards make you lose time.
Hitting stuff
- If you hit vertical surfaces hard enough, you will stun your Mii. A little ring of stars will go around your Mii's head, and you will not be able to move your Mii around until the stars go away.
Water
- Landing in the water causes you to lose time.
Altitude
- This is a truly three-dimensional game, unlike all the other Wii Fit Plus games.
- You can fly too high, or too low.
- If you fly too low, you lose time by having to fly vertically upwards rather than across.
- If you fly too high, you will lose time floating downwards.
Scoring
Your score is calculated very simply:
- If you run out of time, your score will be the distance you travelled. You cannot score zero, because the clock starts when you set off from the starting pad, so you always score at least some distance.
- If you land on the finishing pad, your score will be the number of seconds you have left plus a bonus depending on where in the pad you land, 10, 20, 30, or 50 points for the numbered green rings, or 100 for the central blue spot marked with a yellow chicken.
Hints and tips
- Speed is of the essence in this game, so avoid flying too high so that you don't spend lots of time floating downwards.
- Similarly, avoid flying too low, so that you do not spend time flying straight upwards.
- Try to arrive at rising bull's-eye discs when they are above the water.
- Flap deep and slow to achieve high speed.
- For fine control, use fast, shallow flaps.
- Try for a "touch and go" treatment of bonus pads. Do not stand around on them, as the clock continues to run.
- The discs on the mountain are arranged in a spiral pattern. Go around the mountain in a clockwise direction, turning right all the time.
Silliness
- Silliness? This whole game is silliness.
- Some people do use this game to look around parts of the island, although there is limited time available to do it.

