Hula Hoop
From Fit Game Wiki
Contents |
Object of the Game
Your Mii has decided to enter a Hula Hoop challenge! He must keep his Hula Hoop turning and catch even more hoops.
Equipment required
This game requires:
- The Wii Balance Board
MET
Hula Hoop has a MET of 4.0, meaning that it is a moderate intensity activity.
Time
This game takes 2 minutes.
Levels
There is only level of Hula Hoop.
How to play the game
- Stand on the Wii Balance Board and move your hips in a circle, as if you had a hula hoop around them. Clockwise or anticlockwise is up to you, unlike Super Hula Hoop where you must do both.
- At the start, you have one hoop at hip level, and by moving correctly, you will work this up to shoulder height.
- When you are moving correctly, you will get a tinkly sound similar to the one you get in Rhythm Parade when you move your feet at the right time.
- When you get the hoop to shoulder height, one or other of the two Miis at the back of the screen will throw you another hoop. It flies very slowly, and you have plenty of time to stop turning and lean in the right direction. If you do this wrong, the hoop bounces off and you must work your existing hoop up again. If you catch the hoop, you have two, and when you have worked them both up to shoulder height, you will receive another. You can repeat this until you have a grand total of five hoops.
Scoring
- Your score is based on the number of turns you make.
- A turn gives you a number of points equal to the number of hoops you have at that moment.
Hints and tips
- Accurately hitting all "corners" of the hip circle is essential. If you try to shortcut the turns to get more speed, you will find that the Miis wait longer before throwing you more hoops, and this costs you points.
- Hula Hoop is a good exercise for toning the waist.
- It is important to catch all the hoops and to work them up to shoulder height as quickly as possible.
- Stay loose, and remember that you need to move your whole body. Your head should remain fairly still, but your hips will "orbit" an imaginary line that passes down from your head to between your feet. If you stay tensed up, you will get insufficient movement of your body, and your turns will not count.
- Practice, practice, and practice, but bear in mind that this is a fairly intense exercise.
Silliness
- If you miss a hoop, the Mii who threw it hangs his head, but whether in sorrow or shame, it is difficult to tell.
- Once you have all five hoops, the other Miis start doing the same sort of hip-circling moves as you, but they do not have any hoops.
- When you finish, if you did well, your Mii does this as well.
- This game takes place on the same Sixties pop show set as Perfect 10, but they have removed all the mushrooms.

