Wii Fit Wiki  • Back to Fit Game Forum

Obstacle Course

From Fit Game Wiki

Jump to: navigation, search

Contents

Object of the Game

Your Mii has foolishly accepted a challenge: run the gauntlet of the Wii Fit Plus Obstacle Course.

Equipment required

This game requires use of:

  • Wii Balance Board

MET

Obstacle Course has a MET of 3, meaning that it is a moderate intensity activity.

Levels

There are two levels of Obstacle Course. They differ in the nature of the hazards you will encounter:

Beginner

  • Isolated stationary platforms
  • Isolated moving platforms
  • Single wrecking balls
  • "Head-on" rolling logs

Advanced

  • Isolated stationary platforms
  • Isolated moving platforms
  • Conveyer belts
  • Ice
  • "Head-on" rolling logs
  • "Sideways" rolling logs
  • Single and double wrecking balls

Time

You start the game with 80 seconds on the clock. Each time you successfully complete one of the courses, you move to the next and gain 40 seconds. This is the same for both levels.

How to play the game

Move along each of the successive course until you either finish the last one or run out of time.

Moving follows the typical patterns found in Wii Fit Plus:

  • Walk or run in place to walk or run along the platforms
  • Bend and straighten your legs to make the Mii jump up and forward
  • Stand still to stop

Certain hazards require you to jump, while others will require you to make a move at the right time.

Hazards

Almost all the hazards present you with the opportunity to fall, jump, or be pushed off the platforms. The platforms are floating way up high in the air, so falling off them is "fatal", and returns you to the beginning of the current course. If you still have time remaining, you can try again to complete the course.

Isolated stationary platforms

The ground in the courses has gaps which you must jump over If you run off the edge into the gap, or if you jump too soon, you fall into the gap and die.

Isolated moving platforms

Some of the isolated platforms are moving, either left and right or forward and back. This presents you with more interesting opportunities to fall into gaps and off the sides of platforms.

Wrecking balls

These are large balls of the cartoon variety. They swing back and forth, and if you get caught by one, you are flung off sideways and then down to your death. There are some pairs, one each side. These require more careful timing.

Conveyor belts

In some places on the Advanced level, the platforms are actually conveyor belts, moving in any of the four directions. If you stand still, you will be carried along in the relevant direction, and if that leads you to another hazard, so much the worse. The blue-marked belts that carry you forward are probably the hardest to deal with, as they make timing more difficult because you cannot stop.

Head-on logs

In some places, logs fall from the sky in front of you and roll along the platform towards you. These logs are the only hazards that kill you without you falling off the platforms. Instead, they flatten your Mii in the same way as the stereotypical cartoon steamroller. To avoid them, jump over them.

Sideways logs

In other places, logs roll at you from the sides. These are usually accompanied by sideways-moving conveyor belts, but on the Beginner level they have a normal grassy platform. Again, you jump over these logs.

Ice

Saving the best for last...

The game also features some ice-covered platforms. The ice is, as you'd expect, slippery, making it hard to stop and very easy to slide off the ends of platforms or into wrecking balls. As with driving on ice, the secret is to allow lots of time (and distance!) when you need to stop.

The ice in Obstacle Course is, however, unlike real ice-covered surfaces. Your Mii will not slip and fall over, and you will not have problems jumping or starting to move on the icy platforms. It is just stopping that is affected.

Scoring

If you run out of time, your score is the distance you travel to get to your location when time ran out. Note that if you get 99% of the way through one of the courses, fall off, and only get 1% of the way on the second attempt, you only get that 1% as the score component for that course.

If you finish before you run out of time, you will score a fixed amount - the total length of the set of courses - plus one point for each second you have left.

Hints and tips

Run lightly

Speed is of the essence in this game, so you want to run, but the game will tell you off for vigorous running. The solution: run gently but fast.

Keep moving

This piece of advice is clearly not an absolute. There are places where you must stop, such as when you are waiting for a platform to be in the right place to jump to it. That said, however, you should not just stand around for nothing.

Stop carefully on ice

The ice is slippery, so you should allow plenty of time and distance if you anticipate needing to stop. There is an anomaly, in that you can start moving quickly on the ice, exactly as if you are running on a normal surface.

Silliness

Just about everything in this game is silly. You are on a platform with no visible means of support running on one-way slippery ice dodging logs that fall out of nowhere. What else do you want for silliness? Were you expecting some sort of enemy? One that you kill by jumping on its head?

Well, actually, there is one other thing. When you complete the last course, your Mii is so happy he does a back-flip.

Personal tools
Google AdSense