Rhythm Kung-Fu
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Contents |
Object of the Game
Your Mii has journeyed to a distant dojo high in the cloud-bedecked mountains, there to learn Kung-Fu from the ancient masters. Grasshopper.
Rhythm Kung-Fu is a tape-following game, akin to games like Dance Dance Revolution, but in this case the tape is not shown directly. Rather, you follow the example of some other Miis.
Equipment required
This game requires the use of:
- Wii Balance Board
- Wii Remote
- Nunchuck
MET
Rhythm Kung-Fu has a MET of 3.5, meaning that it is a moderate intensity activity.
Levels
There are two levels of Rhythm Kung-Fu, Beginner and Advanced, differing in the complexity of the moves that must be made.
Beginner
The most complex single sequence is only three moves.
Advanced
The most complex single sequence is five moves.
Time
Rhythm Kung-Fu takes two minutes or slightly less to play, on either level.
How to play the game
You are in the dojo, looking at a mirror. Reflected in the mirror are your Mii and two pairs of others, all wearing the usual Kung-Fu uniform. Overall, the five of you form a V-shape, with your Mii at the point and the others behind you.
The other Miis show a sequence of moves, first the back-most (outer-most) two, then the other two. You must then repeat the sequence of moves, matching:
- Which moves (right-hand punch, left-hand block, right- or left-foot kick, two-foot squat, two-hands-forward diamond block)
- What order
- Timing relative to the previous Miis - you must be as far after the second rank of Miis as they were after the first.
- Timing of your moves relative to each other
If you are "perfectly" right, you get a "Perfect" for that sequence. There is a small room for error. If you exceed that room, you are given "OK" instead. If you are even further apart, you are given a "Fail". Whichever way you score, you then move on to the next sequence.
The sequences are organised into "chapters", and each chapter ends with a bit of showmanship, a big sweepy movement of the arms and a single diamond block.
During a sequence, you may see a question mark. This indicates you are in danger of being awarded a "Fail". Making the correct move, even though the timing is catastrophically wrong, will cancel the question mark and get an "OK" instead of a "Fail".
Timing
Timing is critical in this game. You must match the timing of the other Miis, including the delays between one rank ending a sequence and the next rank beginning it.
Scoring
Your score is calculated per sequence:
- You score two points for each "Perfect".
- You score one point for each "OK".
- You score zero points for each failed sequence
The overall score is the sum of the individual per-sequence scores.
Hints and tips
- Practice, practice, and practice.
Silliness
If you "fail" an end-of-chapter special move, a pot falls on your head and smashes, unless it is the very last chapter. In this case, the pot lands open end down, so you have to watch the credits run with a pot stuck on your head.

