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Ski Jump

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Contents

Object of the game

Your Mii has taken up the sport of ski jumping. It is up to you to prevent your Mii from becoming Eddie the Eagle, or worse...

Equipment required

This game requires use of:

  • The Wii Balance Board.

MET

Ski Jump has a MET rating of 2, meaning that it is a light intensity activity.

Time

This game is not played against the clock. It takes, typically, around a minute, maybe slightly less, and counts as one minute on the Wii Fit piggy bank clock.

Levels

There is only one level of Ski Jump.

How to play the game

You will make two jumps and be awarded a composite score based on the two results.

Making a jump is divided into two phases: the approach and the flight.

The Approach

You start at the top of a very steep artificial slope, just like in a real ski jumping event. Your Mii slides down the slope, and you must hold your weight in the right place to achieve maximum speed. There is a small balance board in the top right of the screen, and shifting your weight will move a tracker dot around this board. A yellow splotch shows the "sweet spot" where you will get the maximum possible speed; keep the tracker in the splotch. For reasons that will become clear, you should crouch down in a position very similar to a real ski jumper.

The Launch

At the bottom of the slope, the course levels out, and just before the end your Mii will cross a red line in the snow. As soon as your Mii crosse the line, and definitely before the end of the slope, push with your legs as if you are jumping, but don't actually jump. There is not a lot else to say about this.

The Flight

While your Mii is in flight, hold as steady as possible, and definitely keep the tracker dot centred from left to right. The precise front/back position is important - be as close as possible to centred - but it is critical to be on the vertical centre line of the small balance board. Not doing this will damage your score, or worse.

The Snowballs

What? Snowballs? Are they trying to shoot me down with snowballs?

Relax. There is nothing like that. If your Mii passes off the end of the launch ramp before you "jump", or if your balance is badly off to one side while your Mii is in flight, you will crash out, and your Mii will end up embedded in a huge snowball at the bottom of the hill. On top of that, your score for that jump will be zero.

Scoring

Your overall score is the sum of the scores for the two jumps. The upper limit for a single jump is not currently known, but it is more than 190 metres - 197 has been recorded by Methusalem. Snowballing makes that jump's score zero, and it is, of course, possible to snowball both jumps, for an overall score of zero.

Hints and tips

  • Practice being as steady as possible on the approach. Your speed falls off sharply whenever the tracker dot is outside the yellow splotch, and a faster speed gives a longer distance.
  • Practice making the pressure of your two legs in the launch phase as evenly-balanced as possible, avoiding an wobble right at the beginning of the flight.
  • Similarly, practice holding the centre line as closely as possible while you are in flight. If you get this even slightly wrong, your overall distance will suffer badly, and you will get so that you can almost feel yourself being sucked down into the ground when you are off-centre.
  • You should not stick your arms up in the air when you jump. This affects your balance, making it difficult to score well.

Silliness

Real ski jumpers do not jump this far. Their "hills" are set up for jumps of around 90 metres (small hill) or 120 metres (large hill).

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